

FULL SCREEN RECOMMENDED!! This is a marble game. Everytime the game is loaded, the maze is procedurally regenerated using Randomized Prims algorithm. There are three types of trigger in the maze: the trap, the light switch, and the goal. You can guess what they do by their names. There are infinite levels after level 2, since each time the marble reaches the goal, it will be brought to a whole new maze. During the development, I focused on implementing the algorithm and the lighting/sound effect...

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