

This is a maze generator made with Unity and C# that was developed using Recursive Backtracking. What is Recursive Backtracking? Recursive Backtracking is a way to develop mazes more efficiently by creating a path and walking back to see if theres paths to explore. How to do? Choose a starting point in the field.Randomly choose a wall at that point and carve a passage through to the adjacent cell, but only if the adjacent cell has not been visited yet. This becomes the new current cell.If all ad...




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