2019 · Released
Luke Tolchard · April 25, 2019 · PC
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This was the first real game that I had made. The task set by my College was to make a game with the theme of "Above" or "Below". I created a dungeon game where the player must navigate through a maze, collect a key, and escape via the trapdoor. There are many enemies within the dungeon that have intuitive AI to navigate themselves round the maze and home in on the players location. With no way of fighting back, the player must memorise his route carefully and use the map to their advantage in trying to outwit and outmanouver the enemies. The dungeon has a randomly generating map, with a tile ...
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