

This is a Sokoban-esque game that I made for Ludum Dare 49. This game was made without the use of any engines or frameworks. Instead, I wrote the game in C++ and OpenGL, and I used SDL2 for window creation and input handling. The game is supposed to take place in a nuclear reactor of sorts, but I ran out of time to add any graphics that resemble such a setting unfortunately. Description A Nuclear Reactor has gone haywire! Youll need to navigate your way to every unstable core in this turn-based ...




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