Puzzle · 2022 · Released
fatjosephina · February 17, 2022 · Web
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Design and markup done by Joseph Poselenzny. This project, created in Twine, takes inspiration from many sources. The narrative purpose of the story is to instill a sense of panic and contempt in the player. In the location descriptions at the beginning of each page, I develop my ability to write compelling descriptions and communicate the layout of an area. The player should be able to imagine the environment. The timer element is based off of my initial impressions of time-based interactions in Twine when playing through Pippin Barrs https://pippinbarr.github.io/lets-play-ancient-greek-punis...
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