

Developed Feb 23 - Apr 19, 2020 Project lead, core gameplay, particle systems, expressive AI motion, player control, models, level design, tree animation: Justin Chin Camera smoothing, movement refactor, jitter fix: Powerproust Intro manager ("Ken Burns" functionality), zoom support: Rami Bukhari Music and related integration, sound improvements: Klaim (A. Joël Lamotte) Fairy detection script, tree orbit functionality: Mohamed AbdAllah Camera raycast fix, placeholder tree, initial sounds, compil...

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