

EXPLANATION IT IS REALLY HARD TO PUBLISH AN APPLE II GAME IN ONLY 10 LINE OF CODE SO I HAVE MADE A BIG SEARCH ON THE NET AND FOUND A CURIOUS BLOG ABOUT THIS SMALL BUT ALWAISE NICE GAME, I HAVE ADAPTED IT TO MY IDEA OF SPACESHIP GETTING ABOURD AS MANY AS POSSIBLE METEORITIES (MAXIMUM 10) IN LESS TIME POSSIBLE. CODE 10 REM "METEOR APPLE II GAME! BY MATTEO TREVISAN FROM MUNCH THE SNAILS BY KURT LEUCHT" 20 TEXT: HOME: H = 20: PRINT CHR$ (21): POKE 35,22 30 K = PEEK (49152): ON K < 128 GOTO 40: H = H...

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