

Mimicry is an experimental puzzle game that attempts to make use of emergent narrative and procedural rhetoric to tell a story through its gameplay. It was developed by me as a final project for my videogame design and development degree. Links to assets, sounds and music that were not created by me: Old nightstand: https://assetstore.unity.com/packages/3d/props/furniture/old-nightstand100266 Walls and floor: https://assetstore.unity.com/packages/3d/environments/shooting-galleryenviroment... Exa...





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