

In Minimal Input, you play Baby, a child that can only answer "Yap" or "Neh". In the first scene, your limited input allows you to drive the dialogue without choosing how things unfold (64 different outcomes). In the second, you have an interactive dialogue where you have less control on the direction of the conversation, but more visibility. In the third, your input has (almost) no bearing on the dialogue, and you see clearly where things are going. (Play time: 15 minutes tops?) This little gam...





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