

This was a small prototype I made early on in University. The aim was to create a cookie clicker type game that had saving and loading functions built in. Mining Clicker is a game made with Unity Engines UI systems to allow for seamless clicker gameplay with upgrades and saving and loading systems allowing the player to come back whenever theyre ready. This project taught me how to implement saving and loading scenes within the game and it came in handy in other projects later on in University. ...

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