2019 · Released
Phygon · January 15, 2019 · Web
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Note: due to some WebGL limitations, recursion (i.e. mirrors rendering other mirrors) has been disabled, and there will likely be some performance hiccups that would not exist in a deployed desktop, mobile, or VR application This is a full-featured webgl demo of my upcoming asset MirrorKit Pro, an asset that allows for easy implementation of PBR mirrors in Unity. If you dont mind, please consider submitting your info for my benchmark by looking directly at the three mirrors, and then put your system information (web browser, CPU, Graphics Card, and OS) and your FPS while doing so into a commen...
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