

This is a modern OpenGL project created in C++ during my 2nd year of university. It consists of a PBR rendered scene with dynamic and static collisions, euclidean physics and multiple camera angles. Having never had experience with graphics programming before this project, this was an introduction to shader programming and the graphics pipeline. It also served to improve my knowledge of physical interactions in games. This project consists of a space scene with phong shading. A skybox is present...

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