

Moiety is an attempt to create a atmospheric game with minimal assets, and purely in black and white. It was created over a two day period for Ludum Dare 29. It was also a way to experiment with a couple of ideas Im using in The Hit.Its not a long game, and its rather vague in its objectives, but it does have a win state. I hope you enjoy it. Updated 19 August 2015 (Windows only)This version has some extra effects, just a few things Im prototyping for The Hit. Dan


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