

momentum was built around the idea of navigating a role-playing world with only one button for every single action (save for the menu, but I might think of something for that, too). You follow a set path, only able to move in one direction, though there will be branching paths for exploration. For choices and combat, the game utilises a choice wheel mechanic. As is roughly explored in this prototype, the wheel lets you choose between different conversation options, as you might expect from your ...

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