

This all started as a challenge between a friend and I where we had only one hour to make any game we could think of. My choice was a 2d game that was built around the idea of attacking enemies that came from the top of the screen, super simple, but with the extra challenge of only being allowed to miss a certain amount of times before you lose. By the end I had a bunch of squares on the screen of different colors, each representing a different entity, whether it be a red enemy or the white-squa...

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