

My entry for the 2017 GMTK Game Jam obviously very incomplete prototype. Hack mutants and imps in this turn-based tactics puzzle. The theme was Dual-Purpose Design, which is used in the actions available to each character which usually affect both group composition and character status at the same time. Had to disable some hud features and cut the length of the game down at the last minute because of a memory bug. Lesson here being, dont learn a whole new language and library during a game jam! ...


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