

Using Photon code from the online tutorial and my A* pathfinding code from my previous assignments. Each player (up to 4) has a ghost assigned to them, it will only chase them, following "Blinky"s AI. This makes the ghost relatively easy to avoid, but you can use it to interfere with the other players to gain an advantage. Number of pellets are divisible by 2, 3, and 4 so any number of winners is possible and ties will properly be displayed on the end of game screen. Supports 2-4 players, theref...

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