

This game was loosely based on “the royal game of Ur.” It was initially intended to be a multiplayer parkour game what involved collecting orbs and knocking them out of other peoples hands. It had to be trimmed down due to time, so now it is a parkour collection level. I wanted to really play with using emissive textures and lighting in unreal, so I spent a lot of time working on the emissive mushrooms and crystals.

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