

This voxel terrain generator prototype was made for and during the Minecraft in 24 Hours Game Jam with GameMaker Studio 2.3. Aside from a little camera and vertex buffer code that was repurposed from a previous project, this project was made entirely over the course of about 10 non-consecutive hours (assuming the Project Use Time field under the Main Options in GMS2.3 is any kind of accurate). Terrain is procedurally generated with a cellular automata system.Theoretically, if a system were setup...


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