

This project was undertaken as part of the University of New Englands "MUSI140, Creative Portfolio" unit. This program allows the Game Master or Dungeon Master of a tabletop campaign to access adaptive music. In this way, they weill be able to enact parametric changes to the music, in real time, adjusting the density and intensity to suit the mood of the game. This prototype will form the basis of future works, including a more powerful and polished Adaptive Music Machine and more genres, hopefu...

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