

CURRENTLY: I spent maybe a little too much time trying to model an overly dense set of world meshes and didnt start rendering till 4AM this morning so youll notice the game is a bit of a mess. All the view transitions colliders are viewable and clickable from all points, allowing you to warp around, which is good and fine since I didnt leave myself anytime to adjust their positions properly. Ill fix this up but just to be fair, have a look at the morbid state this was in at end time. Also someth...

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