

This is my prototyped project that is inspired by the game Cataclysm DDA. I have envisioned it as a top-down, 2D, real-time survival/RPG. Right now some of the features that have already been realized are: - The map generator that is using the Perlin Noise algorithm in order to generate a map. After that, it applies a different color to each pixel on the map that is based on the Noise. - The Chunk system is transforming each pixel from the map into a chunk that it later unloads if the player is ...

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