

One-page game design document Game Identity / Mantra: Our prototype is a real-time roguelike RPG that takes the player into dungeons full of fearsome mythological creatures to battle for their lives. Design Pillars: - Action - Resource management - High challenge Genre/Story/Mechanics Summary: In Mythic Depths, the player controls the main character with the buttons and mouse, and tries to stay in the arena as long as possible by using precise timing and quick reflexes. In the arena, he encounte...

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