

To match the GMTK Jam 2018 - its a platformer but missing the ability to actually see properly (I think that qualifies as a mechanic of most non-textadventure games, really, but I chose a platformer style). You can see in the first and last areas just so the player can get used to their character a bit and see the minor "ending", so they know to quit the game. Coded in Unity and its my first real game. Its severely lacking in content but I think Ill fix that in the future. It was quite the strug...

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