

This was for my MMU Game A Week game jam second theme, Indirect Control. The premise originated with the player spawning in a terrible maze, with the NPCs talking about you behind your back, but it wasnt exactly "indirect control" so I changed the player to be on a set path, being taken out of the maze by an NPC callled Officer Bucket! (Hes an officer in a bucket (the NPCs removed all weapons in the game to stop you killing them)). So it is more or less a cutscene, you only have control of your ...

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