

This is a demo representing some work Ive done with OpenSimplexNoise in the Godot game engine. At the moment, you cannot pass Noise to the graphics shaders, which means the texture on the "sphere" has to be generated through the CPU. As such, the program will freeze for a few seconds as it generates the texture. Please wait for it to load.-note, on chrome it seems to take nearly 20 seconds to generate the graphic, but on firefox it was only like 4 seconds. Ive added a texture size slider to help...






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