

Based on this guide by Lim Ding Wen: https://medium.com/@limdingwen_66715/multiple-recursive-portals-and-ai-in-unity-... Im working to adapt it to VR to create non-euclidean spaces that can fit within a 20ft by 20ft room, but can contain much more space within. Ive also altered the lighting such that it will hopefully stay consistent to the players frame of reference.

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