

What if you removed jumping from a platformer? NoSpace is a platformer without jumping. I took the prompt "running out of space", in a literal direction, removing the functionality of the "Space" bar and jump, apart from instantly killing you when pressed. This game is about dying and learning the levels, and of course instinct control. I thought it would be a fun challenge to create a platformer without probably the most important element and make it fun. Did I succeed? You tell me. This is my ...



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