

This is, under no circumstances, a fight club game. And if it were, which it totally isnt, I definitely wouldnt say so here. You would, however, use LMB to start fighting and to punch, and RMB to kick. First foray into Behavior Trees and Finite State Machines for Enemy fighting logic. Ended up using a FSM, since Ninjutsus FSM module is so easy to use. Used NavMesh to get enemies to surround player, but thats still a little jittery. Thanks to Replica Studios for all the generated speech and @surg...


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