

Not a Typical Fate is a school project of first year of game design. It was made as a semestrial project. We had to create a plateformer and we decided to go into the "one button platformer" way in which you embody a princess who tries to run away from her fate. Its was a project done in 3 month during the year 2017-2018. We were 4 to work on it : Guillaume Dantec - Level Design, Game Design. Axel Van Ruymbeke - Artistic Design, Character Design, Game Design. Alexandre Farcy - Programation, Soun...


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