Now Museum, Now You Dont gives the player a tense stealth experience based on thought, timing, and exploration. It is a third person stealth-action game developed using the Unreal Engine. The player is given multiple paths, and items to help them make decisions on what they feel is the best route to achieve each levels goal. The CuratorsAlexander Hoskins - Creative Lead, Level Designer, Programmer Justin Gist - Producer, Audio Gideon Shbeeb - Executive Producer Design Team Brett Richards - Desig...
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