

This project was created to compile the following aspects: VFX/particle system design: electricity in the mages hands and eyes, vapor on the asteroids hovering over his hand, and multiple layers of stars in the background. Shader development: scrolling "galaxy" background with emission. Programming: game logic, acceleration and deceleration of asteroids, color, and intensity of mages materials and some stars, activation of various particle systems. Post-processing.


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