Platformer · 2019 · Released
Droqen · October 9, 2019 · Web
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last night i was thinking about making decisions under pressure in games, and how i really like exploring that space as a player/designer. ive neglected it in my designs lately, preferring perfect simple information, so i wanted to make a more concerted effort to get back into realtime messiness. i roughly thought about three points and scribbled them down in my notebook: quick thinking - complex, hidden information - soft fail states >>> quick thinking theres a timer that gets shorter each wave, and you need to accomplish a number of goals in that time >>> complex, hidden information most rea...
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