

The 4 emotions (sadness, anger, happiness and fear) were determined as these emotions have been identified as universal across cultures and are therefore fully accessible to all groups of people (Quiros-Ramirez & Onisawa, 2015). Tasks of the game were adapted from evidence-based social skills interventions for individuals with autism. For example, Liu et al (2013) reported enhanced social and communication skills for individuals with autism after completion of a workplace intervention. Tasks of ...

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