

My homemade open-world game engine with advanced vehicle simulation and easy to use terrain editor. Main features: 41x41 km open world mapeasy to use terrain editorcomplex vehicle simulation (battery charge, brakes temperature, engine overheating and more).multiplatform (Linux, Windows)vehicle based on Škoda 110rwritten in C++ using SDL2, Nvidia PhysX 4.1, ImGui and OpenAL-soft I develop this project only as a hobby after work as I like to solve complex code design problems. Engine is named "Off...





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