

A larny roguelike in the vein of Moraffs World. Made in about a week. There are many closed off rooms you may find yourself in. If you ever seem stuck, you can always press z to dig straight through the floor. This will leave a chute behind. An entombed start is still winnable through digging and judicious item usage. You may want to carry around a floater for emergencies. The monsters are very dumb. Like many great works of art, this game was made for bonus points.

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