

Oikos is a small game about escaping. The player starts inside a house with a few visible rooms and a door leading into the unknown. As the player tries to exit the house, they find themselves in a labyrinth of sorts: a series of procedurally generated rooms, corridors and mazes, connected in architecturally impossible ways. Thus, the player must navigate this environment and look for an exit. Nothing explicitly guides the player, but a higher frequency of more complicated rooms and changes in t...




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