2021 · Released
problemecium · March 12, 2021 · Web
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Old demo of my 3D chunk system for large game levels, previously hosted on my old personal portfolio website. The 3D chunk system can save changes made to objects that belong to chunks and later restore them in this demo they are simply saved as memory objects but in finished products they could be saved in files as serialized data. WASD to move E to place a "jammer" The level begins empty as you begin to explore, chunks will appear around you (currently indicated by square boxes) and generate "mines" at randomized positions within them. Your "goal" is to collect mines without being blown up. ...
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