Platformer · 2021 · Released
problemecium · March 14, 2021 · Web
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Old demo of my 3D chunk system for large game levels, previously hosted on my old personal portfolio website.The system had a need to be able to generate physical connections between chunks, be they in the form of doors, bridges, tunnels, or whatever else. In this early experiment, each chunk has a square platform at the center and generates bridges leading outward, each of which has a randomized offset. Because neighboring chunks use the same coordinates to seed the random number generator when creating bridges, bridges leading out of one chunk should always connect with bridges leading in fr...
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