2022 · Released
problemecium · August 18, 2022 · Web
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In an old post on my blog I mentioned working on a "node attachment system" to allow players to construct objects based on specified attachment points similar to several kinds of childrens construction toy. At one point I tried automating it with randomized choices of parts and attachment points via a strategy I refined and used later for my bridge generator, and to add some "flavor" I added a player object and allowed the generator to spawn chests and "zombies" for the player to encounter, in the end producing more or less a simple roguelike game. DIRECTIONS: The game starts off in a level ed...
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