

Developed May 28 - July 23, 2017 Original project lead, base programming, player movement and input, concept art: Renaud Marshall Score display, score UI, refactoring, various powerup and laser art, music code, menus and pause, fleet enemy type: Michael Noronha Switched strafing direction, powerup flashing, shield powerup art, health bar update, pause menu: Sahil Haridas Timeout before spawning waves, code optimization, shield powerup: Ezovex Dickson Goh Tracking powerup and fine tuning, level a...

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