Strategy · 2021 · Released
Richard Stack · August 6, 2021 · PC
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At the beginning of 2020, I set out to make a small game each month in an attempt to illuminate the dark corners of the Unity engine I hadnt yet explored. This project was created during February of that year. After pong I wanted to make something a bit more mechanically interesting, since I would have a bit of extra off-time. I wanted to learn more about Unity ECS (specifically Hybrid ECS), so I focused on becoming acquainted with that. I also did a bit more modeling in Blender and added more sounds. I ended up taking a deeper dive into Shader Graph and VFX graph this time around - creating a...
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