

This is a procedural terrain generator project created in C++ with OpenGL during my 3rd year of university. It consists of a procedurally generated scene with randomly generated terrain, animated water, clouds and altitude based textures. Being my first experience with procedural mesh generation, I used all previously learnt skills with C++ and OpenGL. Throughout the creation of this generator, I learnt a lot about the use of Perlin Noise and the Diamond-Square algorithm. This project consists o...

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