

The player controls a supercomputer which generates a unique future based on the input the player gives it. These futures will be displayed on a screen showing places in the worlds which are infected most by these decisions. The player can adjust sliders which are based on elements of the IMAGE 3.0 framework (Economy, Policies, Resources, Technology). The player will get different assignments throughout the game requiring different futures predictions. When the player is satisfied with his futur...

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