

A self-running path against ones other-self, gathering coins to colour-up a grey world in which the self is trapped. The player will run across a procedural generated map during a 1min 60 sec level gap, gathering coins that will be of 3 different types Red, Green and Blue (all “heads” sided). Throughout his path the player will engage with enemies (represented by a ghost form of himself) which he must shoot to move on forward, each enemy will randomly grant “tales” sided coins of one the 3 diffe...

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