

You play as the hero in a basic, 2D pixel-art platformer. But the person playing the game has a short temper, and as soon as you die, he rages and breaks his screen. This creates a hole that you and other elements from the game are sucked through into reality. You are, however, still bound to the controls of his keyboard, which is scattered throughout this new environment. The player still has some controls natively, but for more complex actions like dashing or shooting fireballs, the environmen...

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