

IPCA Game Jam 2016 Winner (Indot Prize)Our character is involved in a surrounding darkness which doesnt let it see whatever is near it and it will have to use platforms to reveal the true nature of the environment, such as enemies and traps. Taking in account that "illusion" and "hiding" are synonyms of "lie", we decided to associate the theme to this unusual mechanic. The goal is to travel through the levels and reach the portal to advance to the next one. Whenever the player collides with trap...



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