

I started the project in 2008, but it was only released in 2009. The game at first would have a background story where the hero would be sent to other classic games of the 80s and 90s due to a bug or virus in the system. He would have to defeat the boss of each world to fix the problem before returning to his own game, but he would have more challenges. For example, in the world of Tetris the boss was going to be the biggest piece of the game, but it created awareness. The first boss would be a ...




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