

This is a learning project for me stepping in to compute shaders Before making this I tried flocking behavior but there were no compute-shaders involved because of that number of objects was limited I have tried compute shaders before but never made a product for use like this! I hope you guys have fun playing this sim Still exploring Compute shaders in my free time..... As i am dumb i didnt use the unities particle system here :{P........ X{D

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