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Simulation · 2019 · Released
Joan Ginard Mateo · October 11, 2019 · PC
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Description The main objective is to implement a particle system with two different types of emitters: fountain and cascade. Their parameters have to be user-adjustable from the GUI as well as the emission rate (not less than 100 particles per second) and particle life expectancy (not less than a second). Usage Use the GUI to toggle settings. Technology C++ with OpenGL Credits Marc Molina - Lead Programmer Joan Ginard - Programmer
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